// "norm"

// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]


10 create BuffbugBlue 50 top zeropath 270 1 0 9 dropsbonus
10 create BuffbugBlue 50 top zeropath 270 1 1 10 dropsbonus
10 create BuffbugBlue 50 top zeropath 270 1 2 8 dropsbonus
 
10 create crestblue 25 top zeropath 270 1 1 5

0 startattacking

//==========

10 create pufferorange 0 top zeropath 270 .1 4.0 2
10 create pufferYellow 0 top zeropath 270 .1 4.5 3
10 create pufferYellow 0 top zeropath 270 .1 5.0 4
10 create pufferorange 0 top zeropath 270 .1 5.5 5
10 create pufferYellow 0 top zeropath 270 .1 6.0 6
10 create pufferYellow 0 top zeropath 270 .1 6.5 7
10 create pufferorange 0 top zeropath 270 .1 7.0 8
10 create pufferYellow 0 top zeropath 270 .1 7.5 9
10 create pufferYellow 0 top zeropath 270 .1 8.0 10

100 create BeetleGreen 0 top beetleGreenSpawningEntry 270 1 1 0

0 wait numEnemiesAlive 2

800 create BeetleGreen 50 top beetleGreenSpawningEntry 270 1 4 10
100 create BuffbugBlue 50 top zeropath 270 1 3 3 dropsbonus
200 create BuffbugBlue 50 top zeropath 270 1 4 5 dropsbonus